Tag Archives: compiling

SPO600 – Conclusion

Introduction Unfortunately I was unable to finish the packages I chose too look into for this course(mpich, and blender). It was much too early to start trying to port blender, and mpich continued to have problems through the course. Final … Continue reading

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Analysis of mpich

Introduction mpich is a “high performance” and “widely portable” implementation of MPI(message Passing interface). It is a standard for message passing for distributed memory applications used in parallel computing. I will be analyzing this program to find assembly, in-line assembly, … Continue reading

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Analysis of Blender

Introduction Blender is a very powerful, open source, 3D animation suite. It allows for modeling, rigging, animating, game development, and many more amazing features. Blender is cross platform, it runs on windows, mac, and linux. This is a attempt to … Continue reading

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